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DJfox58

11
Posts
A member registered Jun 14, 2021

Recent community posts

(3 edits)

Amazing game with a very unique premise and fun gameplay. It's breathtaking  what your team was able to do in just one weekend. The word sharing feature is just icing on the cake. 


I hate to beat a dead horse, but my biggest critique is how cerTain leTTers can be a bit Tedious to creaTe. I spent a fair bit of time trying to find out how to create T. When I finally managed to get it, I had kinda lost my mojo for the day. In hindsight, the answer is obvious and I don't know how it took me so long, but it's deceptively difficult from a beginner's perspective.  I understand why you wanted to keep most letters solutions up to the players to find as that's where the fun is, but a bit more handholding might've helped. I want to try and create more letters though so I'll definitely play some more tomorrow.


From your responses to comments though, it seems like if/when your team updates this game, a lot of these issues will be fixed. I haven't played a single game this jam that hasn't had some sort of noticeable flaw so I really hope you guys aren't hitting yourselves too hard over a simple oversight


Your team has done an extraordinary job and I can tell you all gave it your all and then some. I can't wait to see what you might add to it in the future.

Excellent game my man. The pixel art looks great, and I found the concept fun and imaginative. The movement felt a little weird at times due to its interaction with the grid system, but other than that I'd say you did an amazing job!

Had a lot of fun going through all the stories, especially the last 2 settlements. Haven't seen many games that went this route of the idea in this genre, but you did a swell job. Nice work friend!

I'm crying because this game seems really fun, but my baby brain can't figure out how to make a T. My stupidity knows no bounds.

Holy shit, where do I begin. This game feels exactly like something I would play for hours on sites like miniclip or kizi back in the day. This has levels of polish that you would expect from a game that was developed over weeks or months, not 2 days. The puzzles were difficult and they really made me think about how my actions would affect the terrain and allow me to get to the next screen. It feels extremely satisfying to find the solution to each room. The concept is great as well. 


The one bug I noticed a few times is being able to avoid getting crushed by movable terrain by harpooning it right at the edge and being pushed to the side instead of crushed. Usually ended up breaking the levels collision though so it isn't a reliable way to cheese a room. Overall, I would say you did an outstanding job and created a great game with cool puzzles and an awesome vibe!

Had a lot of fun solving the puzzles in the 5 levels. I had to rack my brain a bit for level 5 and felt pretty good when I found the solution. With a little polish, this idea could make a great full game!

This game looks and plays great. Had fun solving puzzles, and the artstyle and characters look amazing. They give me a sort of baba is you feel. The only critique I have is that maybe make a way to drag boxes or reset just 1 island so you don't get a box stuck in a corner and have to reset all the way to the start

Awesome game! I can totally see this being expanded upon with even more levels and mechanics.

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Love the idea and had fun in the few levels I was able to beat. Like most people here, my brain isn't big enough to beat the third level. Perhaps making it obvious when you're close to the solution, or making the difficulty curve a bit lower could help people progress further.

Very true, I feel like this idea could be expanded upon with maybe a few more blocks and shapes. Also, this might just be me but I ended up brute forcing a couple of the 3 block shapes rotation puzzles. The way they rotate is a bit unclear. Overall though, this was super fun. The puzzles were the right level of difficulty, and I love the idea.

I enjoyed this very much. One critique is that you have infinite jumps. I'm not sure if this was intentional or not, but it makes the game pretty easy if you just keep jumping mid-air. Other than that though, I had a great time trying it out!